The Dresden RPG just slightly modified it to include magic rules. So basically, if someone had a good setting, added some magic rules in (similar or not similar to Dresden, whatever) and I would totally play the shit out of that.
Yeah, my gaming group played a campaign set in the Full Metal Alchemist universe using FATE. It’s a fun system if you want something pretty quick and dirty that is more focused on storytelling than number-crunching and “realism”.
AHHHHHH I wanna game with you! No one I know wants to use a more storytelling based system! Everyone’s all mathmathmathmath. Fuck if I wanted to do tons of math all day I’d be a goddamn accountant.
I play tabletop for story and awesome.
Yes this! Story and awesome is the shit!
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jemimaaslana reblogged this from genderbitch and added:
Yes this! Story and awesome is the shit!
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windsdarkpoem reblogged this from see-reverse-side and added:
omg rhea i wanna play shadowrun with you
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see-reverse-side reblogged this from genderbitch and added:
I like both and I think both have a place, though I definitely lean towards the storytelling side of play. After that...
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impromptuonedykedanceparty said:
mouse guard is also a very storytelling-heavy, not-mathy system! If you like games about adventuring patrols of mice :D
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genderbitch reblogged this from see-reverse-side and added:
AHHHHHH I wanna game with you! No one I know wants to use a more storytelling based system! Everyone’s all...
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genderbitch posted this